





Descripción del producto
Este producto contiene contenido generado por IA.
Developed with AI assistance (modeling scripts and testing). The design sketches and the store cover frame were made with generative AI.
An earring with a white rose on a satin bow and two strands of pearls (3 and 5 pearls) hanging below.
What's included
- WhiteRoseRibbon_v1.0.0.unitypackage
- 5 color prefabs (Prefabs/WhiteRoseRibbon_White, Pink, Lavender, Sax, Mint)
- 5 rose & ribbon colors (White, Pink, Lavender, Sax, Mint). The pearls and gold parts are the same in every color
- 1 mesh (one ear, 6,584 triangles), 5 materials (one per color; lilToon cutout, double-sided), textures (2048 px: 5 colors, a pearl MatCap, 2 masks)
- README (English)
Requirements
- Unity 2022.3 (the version VRChat uses)
- lilToon (import it into the project first; tested with 2.3.4)
Install
- 1. Drag WhiteRoseRibbon_v1.0.0.unitypackage into Unity's Project window and import it
- 2. The 5 color prefabs are in Assets/KotokotoLab/WhiteRoseRibbon/Prefabs
How to put it on (either way)
- A. Fit it with our "Earring Auto Fit" tool (sold separately)
- https://jinxxy.com/konabe/eAiRA
- Put the avatar and this prefab into the window and press the button; the earring goes on the earlobe
- (keeping the result and the copy for the other ear are in the tool's Full version; the free trial only previews the result for about 30 seconds)
- B. Place it by hand
- 1. Put the prefab in the scene, under the avatar's Head bone (inside the Armature)
- 2. In the Scene view, move it to the earlobe (front facing outward; the back center sits on the lobe)
- 3. For the other ear, duplicate the prefab, set Scale X to -1 and place it on the other earlobe
- It is about 20 mm wide and 21 mm tall
Notes
- For avatars with human ears. The tool cannot fit avatars without human ears (e.g. only animal ears)
- Under long hair it may be hidden by the hair
- No swinging parts (PhysBone). It follows the Head bone
- The petals and ribbon are flat cards shaped by a cutout texture (double-sided). Changing the material's rendering mode changes how they look
- Tested with lilToon 2.3.4 only. How it looks depends on world lighting and shader settings
What we tested
- Passed the VRChat SDK Build & Test (the same processing as an upload)
- Fitted on 13 avatars with Earring Auto Fit in Unity; it goes on both earlobes on 11 of them (the tool found no human ears on the other 2)
Terms of use
- OK for personal and commercial use on your own avatars: uploading to VRChat for your own use, streams, photos, videos and screenshots
- You may edit it (color, shape, size, etc.)
- Do not distribute, sell or hand over this data (including edited versions) on its own or as a material, or avatars / outfits that include it in a form other people can use (including public or cloneable avatars)
- You may hand it to someone you ask to edit your avatar, only for that work (ask them to delete it afterwards)
- Use at your own risk
Updates
- 2026-11 v1.0.0 released
Questions or bug reports: please send a message through the shop.
Developed with AI assistance (modeling scripts and testing). The design sketches and the store cover frame were made with generative AI.