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Etiquetas
Descripción del producto
A full cocktail bar counter for VRChat worlds: six stools with coasters and menu stands, the bartender's work counter, the back bar with its bottles, glass shelves, fridge and beer taps, and a champagne tower, all in one real-size prefab. Press a seat's menu and the drink slides onto the coaster, or make it by hand with bottles, jiggers and a shaker and set it on a coaster to be rated in stars. Four bar shows: the fire spirit sets the bar top ablaze, a coffee cloud rises 80 cm over the glass, smoke spills from a glass, and the champagne runs down a tower of 30 glasses, the same for everyone in the world.
Watch it in action
Watch the English v1.0 preview
Highlights
- A whole bar in one prefab. Six stools with coasters and menu stands, the work counter (ice, garnishes, bottles, tools, sink), the back bar (bottles, glass shelves, fridge, beer taps), the champagne tower, a bin and the light lines. A sample scene with the bar's room comes with it.
- 75 drinks and 6 snacks. 40 cocktails, 13 whiskies and spirits, 6 beers, 4 wines, 9 non-alcoholic drinks and 3 hidden recipes.
- Three ways to serve. Pick from the seat's menu and it slides onto the coaster; hold a glass and pick a drink, and a ghost bottle pours it for you; or make it by hand with bottles, ice, garnishes, a shaker, a mixing glass and the beer taps.
- Rated on the coaster. A hand-made drink set on a coaster is checked against the recipes: its name and 1 to 3 stars show over it, and 3 stars send the lights running along the counter and the back bar.
- Layered drinks. Grenadine and cassis sink to the bottom; pour in the recipe's order and the layers stay.
- Recipe book and light guides. Steps and amounts for the drink you choose, and rings of light round the bottles, glass, tools, ice and garnish it needs.
- Four bar shows. The fire spirit: one flick throws it about 3 m along the bar top and it bursts into flame. The coffee cloud: a column of white foam grows 80 cm in about 15 seconds. Smoke: it spills over the glass's rim and spreads low over the counter. The champagne tower: pour at the top and 30 glasses fill tier by tier; take them one by one from the top for a toast.
- Toasts. The seat menu's "Cheers" sends a clink and a wave of light out from the seat.
- Challenge mode. Orders keep coming to the free seats; serve them in time to earn tips. Levels 1 to 5, each player's best kept.
- A hidden hatch with the settings panel. Four modes (Free, Easy, Bartender, Challenge), six light colours (amber, blue, purple, green, rose, random), five brightness steps, how showy the effects are, and the guides on or off.
- Synced for everyone. Late joiners see the glasses, the orders and the shows as they are. You can sit on the stools. 47 sound effects.
How to play
- Order: press a seat's menu stand and pick a drink or a snack; it slides onto that seat's coaster.
- Pick and pour: hold a glass from the shelf and use it (trigger, click or tap) for the drinks that fit it; pick one and a ghost bottle pours and garnishes it.
- Make it by hand: hold a bottle and tip it (on desktop, aim at the glass and hold the click). Jiggers of 45 ml and 30 ml. Put the ingredients and ice in the shaker, shake it and pour it straight into the glass.
- Drink and toast: bring the glass to your mouth (on desktop, click while holding it) or use the menu's "Drink"; "Cheers" clinks and lights the counter.
- The shows: the fire spirit and the smoke are on the back bar, left of its middle; the sparkling wine for the champagne tower stands in the ice bucket by the tower. The coffee cloud is on the menu too.
- Challenge: choose the level and the time (3 to 5 minutes) on the hidden panel and press Start. Press an order's ticket to open its recipe in the recipe book.
Included files
- The unitypackage: the bar counter prefab, a sample scene with the bar's room (12 m by 8.2 m, sofa seats, standing tables and an automatic door), Quest materials and 47 sound effects
- Model data (FBX and textures)
- Manuals in English (README_EN.txt) and Japanese (README.txt)
Requirements and setup
Unity 2022.3.22f1, VRChat Worlds SDK 3.10.5 including UdonSharp, and TextMesh Pro, in a Creator Companion world project. It runs on PC (desktop and VR), Quest/Android and mobile.
- Import TMP Essential Resources if the project has never used TextMesh Pro.
- Import CocktailBar_v1.0.unitypackage.
- Place Assets/CocktailBar/CocktailBar.prefab on a flat floor (the sample scene is Assets/CocktailBar/Sample/CocktailBar_Sample.unity). Move and rotate it freely; do not scale it (the places to set things down are built to real size).
About 6.0 m wide, 3.5 m deep and 2.55 m high. The play, the sync and late joining are covered by 55 automated tests. The sample scene built for Android is about 15 MB. Up to 32 glasses, 10 snack plates and 8 bottled beers at once.
Terms of use
- You may include it in VRChat worlds and publish them, including paid, corporate, event and monetized worlds.
- Modification is allowed. Credit is optional and appreciated.
- Redistributing or reselling the data itself (modified or not), or bundling it with other assets for sale, is not allowed.
- Please contact the creator before using it outside VRChat worlds, such as in other games or videos.
- The author is not responsible for any problems arising from using this data.
Credits and support
Font: Shippori Mincho B1, SIL Open Font License 1.1. The bottle labels are made-up brands for this product. All models, textures, sound effects and scripts were made for this product.
For purchase questions, use the contact option on the store where you purchased this product. Include the product, Unity and SDK versions, steps and any error message.
Jinxxy support
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