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ZetsFancyShader - Yet another feature-dense toon + PBR shader for VRChat avatars.
ZetsFancyShader - Yet another feature-dense toon + PBR shader for VRChat avatars.
ZetsFancyShader - Yet another feature-dense toon + PBR shader for VRChat avatars.
ZetsFancyShader - Yet another feature-dense toon + PBR shader for VRChat avatars.
ZetsFancyShader - Yet another feature-dense toon + PBR shader for VRChat avatars.
ZetsFancyShader - Yet another feature-dense toon + PBR shader for VRChat avatars.

ZetsFancyShader - Yet another feature-dense toon + PBR shader for VRChat avatars.

Descripción del producto

ZetsFancyShader is a PC only Avatar shader built for two reasons:

This project started because I wanted a shader specifically for my Auxwave to add special effects and emissions I couldn't find or weren't quite what I wanted from other shaders; this quickly expanded into making a fully-fledged general audience shader once I realized where it was going and how much had already been added.

Once I made that decision, it then became a fun project and a way to offer another option for people and creators to use that is simple, powerful but also efficient. I'm not charging anything because the fun for me is in the creation and seeing what people can do, improving and just working on things.

Features

Lighting

Three lighting models are available:

  • Toon Ramp, Realistic PBR, and Cloth (sheen + diffuse wrap)
  • Subsurface scattering — warm terminator roll-off plus real backlight transmission through ears, fingers, and thin geometry. Works in both toon and PBR.
  • Reflections & specular: metallic, smoothness, anisotropic highlights for hair and brushed metal, stepped anime-style stylized specular, and a second clear-coat layer
  • Up to five MatCaps, detail albedo + normal maps, shadow tinting, brightness clamping, and grayscale lighting for problem worlds
  • World lighting support: AudioLink and VRSL GI are read straight from the globals worlds publish, nothing needs installing. LTCGI and VRC Light - Volumes light up automatically when those packages are present.


Emission & AudioLink

  • Multiple independent emission slots, each with its own colour, mask, and full AudioLink chain; band selection, multiplier/additive/volume boost stages, hue shift, blinking, scan sweeps, light-based response, and infinity mirror.
  • ColorChord support.
  • Tunable AudioLink envelope
  • AudioLink Vertex FX moves, rotates, spins, scales, and scrolls geometry with the music with Chronotensity modes.


Special FX

  • Interior Mapping (a real 3D room behind the surface)
  • Refraction and heat haze with chromatic split
  • Live Screen Display with oscilloscope and EQ bars, LCD subpixels, scanlines, and a crash screen
  • Fresnel rim glow
  • Speaker ripple
  • EQ visualizer
  • Iridescence
  • Dissolve with glowing burn edge (WIP)
  • Glitch outline
  • Classic inverted-hull outline (world or screen width)
  • Constellation and nebula (Raymarching included)
  • Geometry break
  • Glitter and sparkle


Avatar workflow

  • UV Tile Discard (WIP)
  • Four decal slots for tattoos, logos, and markings, each with its own placement, blend, and glow
  • Camera proximity fade so you don't blind people in a huddle
  • Stencil masking for clothing cutouts and transparent sorting
  • Companion eye shader included

ZFS is All-In-One:

  • Custom material inspector with collapsible sections, inline explanations for every feature, and right-click animated-property marking (VRCFury compatible tags).
  • Built-in shader locking with value inlining and keyword baking. Unused features are stripped at lock, refraction's GrabPass and a 13-mode debug view.
  • Texture map packer for building packed PBR maps without leaving Unity.
  • Debug views for diagnosing a material fast, gone the moment you lock.
  • It works on clothes too!

Requirements

  • PC only (no Quest/Android)
  • Unity 2022.3 · VRChat Avatars SDK3
  • Optional: LTCGI, VRC Light Volumes, AudioLink all detected automatically, none required for it to work.

Installation

Add via VCC (VRChat Creator Companion)