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8 Glowing Neon Tattoo Decals - Beasts of the Dark: Wolves, Skulls & Lightning | Emission Mask + 3 Recolours, 4K, Any Avatar
8 Glowing Neon Tattoo Decals - Beasts of the Dark: Wolves, Skulls & Lightning | Emission Mask + 3 Recolours, 4K, Any Avatar
8 Glowing Neon Tattoo Decals - Beasts of the Dark: Wolves, Skulls & Lightning | Emission Mask + 3 Recolours, 4K, Any Avatar
8 Glowing Neon Tattoo Decals - Beasts of the Dark: Wolves, Skulls & Lightning | Emission Mask + 3 Recolours, 4K, Any Avatar
8 Glowing Neon Tattoo Decals - Beasts of the Dark: Wolves, Skulls & Lightning | Emission Mask + 3 Recolours, 4K, Any Avatar
8 Glowing Neon Tattoo Decals - Beasts of the Dark: Wolves, Skulls & Lightning | Emission Mask + 3 Recolours, 4K, Any Avatar

8 Glowing Neon Tattoo Decals - Beasts of the Dark: Wolves, Skulls & Lightning | Emission Mask + 3 Recolours, 4K, Any Avatar

Descripción del producto

8 neon-sign tattoo decals you can place anywhere on the body - a wolf behind a cage muzzle, the same wolf snarling, a horned skull, a skull hung inside a magenta ring, a full spider web, a lightning bolt, a red cross dial and a violet burning crystal.

There is not a single pixel of black ink in these: the artwork is the light itself, so the lines stay readable on deep skin and on black clothing where a black decal disappears.

Every design ships in three 4096px versions - transparent PNG, additive black-background PNG and a greyscale emission mask - plus three hue rotated recolours at 2048px. 48 files in total, and eight ready-made lilToon materials so you can drop it in and see it glow.

Made with AI. The artwork in this pack was drawn with an image-generation model (Stable Diffusion family, commercially licensed), then upscaled to 4096px, converted to the transparent / additive / emission-mask versions and hue rotated into the recolours by hand.

What's inside

  • Muzzled Wolf - a cyan wolf's head seen straight on, a cage muzzle over its jaws
  • Snarling Wolf - the same cyan wolf snarling, jaws open and fur flared
  • Horned Skull - a cyan skull with two long magenta horns sweeping upward
  • Skull in a Ring - a small white skull hanging inside a magenta ring
  • Spider Web - a full cyan orb web, drawn as one continuous line
  • Lightning Bolt - a yellow lightning bolt, forked and struck through the middle
  • Crimson Cross Dial - a red circular dial with a cross and four nodes on the rim
  • Violet Flame Crystal - a violet crystal shard burning upward into a trail of sparks
  • 6 files per design: transparent PNG, additive black-background PNG and emission mask (all 4096px), plus 3 hue-rotated recolours (2048px)
  • 48 files in total (24 at 4096px + 24 at 2048px)
  • 8 ready-made lilToon materials (.mat), with a .meta next to every PNG so Unity imports them with Wrap Mode = Clamp
  • READ_ME_FIRST.txt - license and setup

Specs

  • Transparent PNG, 4096 x 4096 px (square 4K). 24 of the 48 files are 4096px; the 24 recolours are 2048px
  • An additive version on pure black is included as well - set the blend mode to Additive or Screen and no cut-out is needed (video editors, Unity Particle)
  • A greyscale emission mask lights only the core of the tube, so the design never turns into a white blob
  • 3 recolours per design, hue rotated by 120, 200 and 300 degrees. The rotation is relative to the original hue, so each design lands on a different colour, and the white core of the tube stays white
  • No black ink anywhere - the artwork is the light itself, so the lines stay readable on deep skin and on black clothing
  • Neon reads strongest on a dark base. On pale skin or a white shirt the white core sits close to the base colour, so the design reads as a line rather than as colour - please treat the sample image as the guide
  • Not tied to any avatar - you place these yourself, so they work on any model, PC or Quest, and on VRoid skin textures too
  • All file and folder names are plain ASCII

How to use

  • lilToon, quick: drag the whole folder into Unity, assign one of the bundled .mat files to the body, then put your own skin texture into Main Color
  • lilToon, by hand: enable Main Color 2nd, load a PNG from 4K_Decal_PNG, tick Decal, then set position and scale
  • Glow: put the matching PNG from 4K_Emission_Mask into the [Color / Mask] slot at the top of Emission Settings (not the [Mask] slot below it) and give it the same Tiling / Offset as the decal
  • The [Mask] slot is sampled with the skin texture's sampler, so on a skin set to Repeat (Unity's default) it tiles the glow over the whole body. Every PNG ships with a .meta that sets Wrap Mode to Clamp - drag folders, not files
  • Recolour: swap in one of the PNGs from Recolours_2048
  • Video editing / Unity Particle: load 4K_Additive_BlackBG and set the blend mode to Additive or Screen
  • Any paint tool: stack the transparent PNG over the body or clothing texture

License

Royalty-free. Use them in commercial and non-commercial work — games, TRPG sessions, videos, streams, VTuber overlays, print. No credit required. You may edit, crop, recolor and combine the files freely.

Not allowed: redistributing or reselling the assets themselves, claiming authorship, or using them as training data for AI / machine learning models.

Each volume of this neon series has completely different artwork - no design is repeated between volumes, so you can buy one or several without any overlap. More decals and textures from ys-room: https://jinxxy.com/Ys_room

$4,99 USD