
![Glow Yo-Yo Lite [VRChat · PhysBone String · VRCFury Prefab Included · 2 Glow Colours · Single or Both Hands] – free | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4026413148335507263/1039789722031441920.png)
![Glow Yo-Yo Lite [VRChat · PhysBone String · VRCFury Prefab Included · 2 Glow Colours · Single or Both Hands] – free | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4026413148335507263/1039789727994823680.png)
![Glow Yo-Yo Lite [VRChat · PhysBone String · VRCFury Prefab Included · 2 Glow Colours · Single or Both Hands] – free | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4026413148335507263/1039789715751523328.png)
Descripción del producto
Este producto contiene contenido generado por IA.
A free glowing yo-yo for VRChat avatars: finger loop, 12-link PhysBone string and two glowing discs, as PC and Quest-lite prefabs, linked to your hand bones. A one-click VRCFury menu builder and a "Fit to selected avatar" button are included.
■ What you get (free)
• Glow Yo-Yo - finger loop, 12-link PhysBone string and two glowing discs on an axle; one hand or both
• 2 glow colours (Aurora cyan, Nova pink), Light hardware
• 4 prefabs: Aurora / Nova × PC and Quest-lite
• One-click VRCFury menu builder: menu "Spin Toys", saved choice; the toy is linked to the hand bones
• "Fit to selected avatar" button: places the toy in the fists of your avatar (humanoid, T/A-pose)
• Unity 2022.3, Built-in pipeline, no runtime scripts (the Editor menu tools are Editor-only)
■ Full version
The full pack adds Pulse Ring, Cage Orb, 4 glow colours and Dark hardware (48 prefabs), same builder and folder layout (import Full over Lite): https://jinxxy.com/TheQuietStack/Rwudv
■ Setup
1. Drag Unity/SpinToys_Lite.unitypackage into your Unity 2022.3 project (VRChat SDK for Avatars installed).
2. Menu Tidebone > Spin Toys > 1 - Build materials and prefabs: builds the materials and 4 prefabs in Assets/TideboneStudio/SpinToys/Prefabs.
3. With VRCFury installed: menu Tidebone > Spin Toys > 2 - Build VRCFury menu prefabs, then drag Prefabs/VRCFury/SpinToys_Light_<Colour>_VRCFury (Quest: SpinToys_Quest_...) onto your avatar root. A "Spin Toys" menu appears in VRChat (Glow Yo-Yo), your choice is saved.
4. Select your avatar and click Tidebone > Spin Toys > 3 - Fit to selected avatar: the toy is placed in the fists of your avatar's hands (it uses your own bones, T- or A-pose). Fine-tune by moving the toy object under ToyMount_RightHand / ToyMount_LeftHand.
5. Without VRCFury: drag the prefabs from Prefabs/ onto your hand bones (origin = grip, +Z along the forearm) and switch them with your own toggle.
■ Specs
Model triangles (PC / Quest-lite): 916 / 388 (Blender counts). 2 material slots (hardware + glow); no skinned meshes, no particles, no lights, no trails. PhysBone chains: 1 on PC (12 links), 1 on Quest-lite (6 links). Mobile avatars: PhysBones count toward the performance rank.
• Tested (batch, 09.11.2026): Unity 2022.3.22f1, VRChat SDK (Avatars) 3.10.5, VRCFury 1.1434.0, VRChat Robot sample avatar: import 0 compiler errors; 4 prefabs and 4 VRCFury prefabs checked, VRCFury build on 2 of them.
■ Notes
• Needs the VRChat SDK (Avatars); the menu needs VRCFury (free, vcc.vrcfury.com) - NOT included. Without VRCFury place the prefabs on your hand bones by hand.
• Default size fits an avatar of about 1.5 m with normal hand proportions; scale the prefab to resize it.
• Original designs, no brand items.
• Not included: avatar, VRCFury itself, sound, particle effects. Not tested in VRChat itself (PhysBone feel, other players' view).
• Images are Blender renders of the same models, not in-game captures. The grey figure shown is not included.
■ How it was made
Models and textures are generated procedurally with the author's own scripts and Blender; an AI assistant was used to write the scripts. No image- or video-generation AI was used.
■ Terms of use
The VN3 license PDFs (ja/en/ko/zh) are in the License folder (TideboneStudio_SpinToys_VN3_<lang>.pdf); Japanese is the official text. Summary: use and edit in your own work (commercial OK) / redistribution or resale of the data NOT allowed / use as machine-learning training data NOT allowed.
■ Contact
For issues or questions, please message me via my store page.
by Tidebone Studio