





Descripción del producto
Este producto contiene contenido generado por IA.
AI-Assisted: the 3D shapes, materials, shaders and listing texts were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.
The petal-shaped casing of a glass perfume bottle opens, and a ribbon of lilac mist flows from the nozzle, circles halfway around the bottle and settles on the back petals. Includes a liquid surface, a framed label and a floral casing.
- Attachment: Right hand (RightHand). Turn the palm up and rest the bottle base on it. No finger-grip animation is included.
- Controls: "Visible", "Transform / return", "Reset" and "Photo mode / Photo phase". Over 8 seconds the casing opens and the mist circles; press again at the end to play it backwards and close.
- Added per avatar (measured in Unity): 13,192 triangles, 2 material slots, 0 bones, 65 shape keys; synced parameters: 17 bits.
- Size: height about 15.9 cm; open casing up to about 19.7 cm wide; base diameter about 6.7 cm. Adjust position and scale to fit your avatar.
- The mist is a shape animation, not particles and not a light that illuminates the world.
- Position it so the opened casing does not overlap fingers, arms or clothing.
- PC only; no Quest/Android support. Use one copy per avatar.
- Placing the prefab in the Unity editor alone does not play the motion. Use VRChat or a tool such as Gesture Manager to run the menu and motion.
- Made for generic Humanoid avatars; no avatar-specific presets are included. Fit it with the Mount position, rotation and overall scale. The motion uses shape keys, so scale the whole object rather than individual parts.
- Please check in-client appearance, sync on other players' screens and visibility in dark worlds with your own avatar.
- Requirements: Unity 2022.3.22f1, VRChat Avatars SDK 3.10 or later and Modular Avatar 1.18 or later. A custom shader is included; lilToon is not required. See the included manual for installation. Avatars and clothing are not included.
- Pick one of the four color prefabs (RoseNocturne, JadeMist, AmberBloom, IrisVeil) in Unity. There is no in-game color switching.
- How this was made: AI was used for geometry, material, animation and shader code and text. Product images and demo videos render the actual model in Blender. Wear examples use a photo model; no avatar is included. These are not in-game captures; lighting and material appearance may differ in VRChat.
- Terms: TermsOfUse_EN.txt. Editing and use on your own avatar are permitted; redistribution of the data is not.
Version history
v1.0 (2026-11-13): initial release.