


Descripción del producto
Este producto contiene contenido generado por IA.
A gold and orange cosmic magic staff with a glowing crystal that floats and spins. Hold it in either hand. PC.
Your hand, a crystal, and a little piece of the cosmos.
The Cosmic Crystal Staff in Ember: a gold staff with a warm amber-orange crystal - fire-mage energy. Inside the orbiting rings floats a glowing crystal that hovers and slowly turns, animated with a simple 8 second loop - no scripts, just an Animator, so it is VRChat-safe. Great for wizard, witch, magical-girl or space-fantasy avatars, photos and roleplay.
Also available in Amethyst and Frost, or get all three in the Cosmic Staff Bundle for $15.
Features:
- Glowing emissive crystal that floats and spins (CrystalFloat, 8 s loop)
- Separate crystal mesh, so you can recolour or hide it
- About 15k tris, 1024 px PBR textures
- 1.2 m tall, origin at the handle for easy hand placement
- Drag-and-drop prefab, no scripts
What you get
One .unitypackage (CosmicStaff_Ember) with:
About 15,000 triangles: a staff mesh plus a separate crystal mesh.
PBR textures at 1024 px (albedo, normal, metallic/smoothness) and an emission map so the crystal glows.
Animator "CrystalFloat": the crystal floats and slowly spins in an 8 second loop.
1.2 m tall, origin at the handle. Ready-made prefab with Standard-shader materials, README, LICENSE.txt.
Compatibility
Universal handheld prop for any avatar (no avatar base needed). PC only - there is no separate Quest version. Uses the Unity Standard shader (no Poiyomi/lilToon materials included - swap the shader yourself if you want). Tested: imports without errors in Unity 2022.3.22f1. Contains no scripts, so it is VRChat-safe.
Setup (you do this part)
The staff is not pre-attached to an avatar. Drag the prefab onto your avatar and drop it on your hand bone, or use a constraint (e.g. a Parent Constraint or VRC Constraint) to hold it in the hand. The origin sits at the handle, so it lines up with the hand quickly - adjust rotation to your hand pose. Want to toggle it on and off? Add your own toggle in your avatar's FX layer.
Licence
Personal use on your own avatars (public or private uploads, edits and recolours allowed). No reselling, redistributing, sharing or re-uploading the files, edited or not. Full text in LICENSE.txt.
Made with AI - honest note
The 3D models were generated with AI (Meshy) and then hand-cleaned by EazyD Studio, a solo game dev: optimized to about 15k triangles, the crystal split into its own mesh, scale and pivot fixed, PBR textures baked to 1024 px, emission map and the CrystalFloat animation made by hand.