







Descripción del producto
Lovingly made by a bird and non-avian dinosaur enthusiast, this avali features a more naturalistic but still stylized and cute look! Comes with big birdy wings, a long raptor tail, an expressive face and a big personality, ready to cause mischief.
Avali species created by RyuujinZERO/Cutesune
Unsure? Try before you buy
Specs
🔺 Body, isolated - 34,474 Tris
🔺 Body, goggles, clothing + all hairstyles enabled (not recommended) - 54,410Tris
⚫ 5 Materials - Body, Feathers, Outfit 1, Hair DLC and Goggle Glass (Optional)
🟢 PC - Good Performance
🟡Quest/Mobile - Medium/Poor Performance
Avatar features:
- FBT compatible with digitigrade legs
- Ear, tail and toe puppets
- Boop and pet contacts
- Tuft + 11 hair style options
- Sweater, socks and poseable goggle prop
- Unified Expressions Face tracking animated by Jerry's Facetracking Templates
- Full visemes
- Mixable eye and mouth expressions with optional gesture activation toggle
- 18 MMD Blendshapes
- Simplified Quest build (Medium-Poor performance)
- Hand painted 2K textures. Default & "canon" inspired alt included
- Body customization, fat & feminine body type blendshapes
- Double sided, folding wings
- Wing on/off toggle
- In-game and in-Unity marking hue shift. Works only with the Vi'Vali default texture
- (Mostly) symmetry tool friendly texture .PSDs. Labelled, layered with UV overlays
- Substance Painter files
- Documentation
This model may receive further content updates depending on demand!
Quest package differences:
- No transparent goggle glass material
- No blush decal/toggle
Rules:
By purchasing my models you agree to these terms below.
You may:
- Port this model to other games, so long as use remains private
- Use this as a VTuber and for streaming, but please credit me
- Commission edits or textures so long you and the other party own copies of the model and proof of ownership, such as a receipt
- Create and sell assets for this model, but not of this model. Credit me (ViChimera/ChimeraHollow) as the creator of the base model and link back to this page
- Edit to your heart's content! Throw it down a cliff for all that matters. I'd love to see what you create with this!
You may not:
- Claim my work as your own
- Redistribute or resell any of its files
- Upload public versions of this avatar without a credits toggle
- Include my files or assets in commercial products without prior discussion of a license. Examples include but are not limited to usage in video games, video series, paid kitbashed models and physical items
- Use for any kind of crypto, NFT or generative AI training purposes
- Use this model for any offensive, illegal and bigoted or hateful purposes
Creating and configuring my models is a one-person operation. I put much effort and love into them, I would appreciate having my rules respected
Dependencies & info:
- Unity 2022.3.22f1
- VRChat SDK 3.10.4
- Blender 5.0+
- Poiyomi Toon Shader Version 9.3.64
- Photoshop or another program capable of opening .psd files
- Substance Painter Version 10.0.1
- VRChat rank of New User - Any lower will not allow you to upload your own avatars!
Other
- Jerry's Facetracking Templates (Face Tracking)
- VRCFury (Face Tracking & In-Unity Customization)
- d4rkAvatarOptimizer (In-Unity Customization)
Want to see more? Need help with something?
Come join my community Discord server ! Here you can request help in case you're struggling with something, report bugs, share your work, make suggestions and stay up-to-date with my projects.
If any features or files that are listed on the features list are missing, please let me know, chances are that is not intentional. I'm currently a one-person operation so it is not humanly possible for me to catch every oversight by myself. Reports of issues are highly appreciated!
Changelog:
7/4/2026 - v1.3.0
- Overhauled the eye mesh & eye rig. Eye tracking now allows for wider eye swing and should no longer experience clipping through the eyes or mouth for both the deprecated and new build
- Old eye textures will need to be redone
- Retopologized the head mesh for better looking shadows and to accommodate for cleaner face tracking
- UVs are similar to the original's, texture redos should be minimal
- Refined face tracking, converted the format into Unified Expressions
- Refined weight painting across the board
- Wing rig has been modified for cleaner deformation
- Added boop/pet contact toggles
- Added toggleable gesture expressions
- Added a wings on/off toggle (PC Only)
- Added a toe puppet
- Re organized and simplified the entire Unity scene
- Optimized animation layers and reworked some odd setups
- MMD Worlds should no longer disable enabled toggles due to animation layer conflicts
- In-Unity customization is now much more user friendly using VRCFury integration on both Quest and PC
- All hair styles and outfit additions are now pre-configured prefabs that you can drag and drop onto your avatar with ease
- Visual flourishes made to the model's shaders (PC) and mesh itself
- The main model now uses only one source FBX to avoid overcomplication
- In-game customization menu now has HSV sliders
1/29/2026 - V1.2.0
- 9 New hairstyles!
- Now comes with a Quest compatible version! Medium - Poor rank
- Added one extra expression - "Joy"
- Now features 12 MMD shapes by default
- New alt texture
- Fixed tooth clipping issues in certain visemes
- Blink is now driven by a toggleable animation
- Fixed annotation oversights in the texture PSD.'s
- Tweaked face tracking
- Adjusted the max stretch values of the fingers to prevent them from clipping through the hands on certain devices
- The pet animation will no longer overlap with facial expressions
- Adjusted the boop functionality to be more noticeable
12/16/2025 - V1.1.0
- Now face tracking compatible using Jerry's Templates! (ARKit)
- Now comes with toggleable socks and sweater! Includes Substance Painter file and layered PSD for customization
- Added more topology loops on the model for better face tracking
- Cleaned up textures as well as their RGBA maps
- Condensed the goggle functions into one menu
- Adjusted the blink blendshapes to minimize clipping with the eyes
11/26/2025 - v1.0.1
- Hue shift and body reset work as intended now
- Now OpenFlight compatible!
11/22/2025 - v1.0 Release version