








Comet Glass Lance — Frozen Comet Lance, Pull to Draw, Salute to Change | VRChat
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Descripción del producto
Este producto contiene contenido generado por IA.
▶ VRChat avatar prop · PC only · needs Modular Avatar (free, from VCC) · drag-and-drop prefab
Not made for one avatar: Modular Avatar hooks it to your avatar's own hip, hands and head bones at upload, so it works on humanoid avatars in general. Checked in Unity on the VRChat SDK sample avatar.
A knight's lance that is a comet frozen in mid-flight: its blazing nucleus is the tip, and its tail has hardened backward into a long cone of glass. It rests at your hip as a closed bud. Pull the nucleus out with your other hand and the comet shoots forward, freezing into a lance. Salute with it like a knight and its glass shell peels away in crystal plates to show the next form underneath.
Even while you stand still, light keeps flowing inside: the galaxy streams back from the nucleus, the Fallen cracks pulse and drop embers, the Void smoke is drawn toward the tip. Nothing on it spins: the shaft stays straight and solid.
TWO THINGS YOU DO WITH YOUR HANDS
1. Take it and pull it out. Make a fist at your right hip and the bud flies straight to your hand (0.35 s). Grab the nucleus at its front with your other hand and pull: it comes out on a thread of light as far as you pull. Pull at least 40% of the way it can go and let go: the guard blooms open, overshoots and settles, the nucleus shoots to the tip and the cone freezes forward behind it, and the tip flashes (0.9 s). Let go short of that and the nucleus slips back in.
2. Fold it. With the lance out, hold your left palm on your right hand for 0.4 s: the cone melts back into the guard from the tip and the guard closes into a bud (0.7 s). Hold a fist on your right hip for 0.4 s and it flies back to your hip (0.45 s).
ONE THING YOU DO WITH YOUR BODY: THE KNIGHT'S SALUTE
With the lance out, stand it upright and bring its guard beside your right cheek, the way a knight salutes. Hold it there for 0.5 s: the nucleus pulses once, a jagged line of light runs down the cone from the tip, and behind it the old glass shell peels outward in long crystal plates, hangs for a moment and falls away, leaving the next form underneath (1.8 s). Galaxy → Fallen → Void → Galaxy.
The guard by your cheek and the lance upright both have to hold for 0.5 s, so carrying or swinging it doesn't change it by accident. After a change it rests for 2.4 s, and you lower the lance before the next salute.
3 FORMS (each one a different shape, not only a colour)
• Galaxy: a wide trumpet guard ringed with silver bands, a smooth tapering cone of clear sky-blue ice glass with a nebula and stars inside, and a big white nucleus at the tip
• Fallen: the same guard turned to rock with a broken bronze band, a rugged charcoal cone covered in 137 broad rock scales that overlap like roof tiles, crimson glowing cracks, an ember nucleus and embers dropping off
• Void: a tulip-bud guard with four pointed crests and silver ridges, the slimmest form, narrowing into a fine needle with four silver ribs, dark violet glass with smoke inside, and a small violet ring round a black core at the tip
MENU ("Comet Lance")
• Unfold: out / folded without the gestures
• Form: Galaxy / Fallen / Void (remembered). Changing it from the menu peels the shell the same way.
• Size: 60% to 130% (remembered)
• Show: show / hide the whole lance (on to start, remembered)
• Body gestures: the grab, the pull, the fold, the hip return and the salute on / off (on to start, remembered). Turn it off if you make a fist at your hip a lot.
• Effects: the sparkles as it grows, the falling embers and the short streak behind the tip on / off; the nucleus glow gets smaller and the change line fainter (on to start, remembered). The lance, the crystal plates and the gestures keep working.
ONE PREFAB, EXCELLENT RANK
VRChat PC performance rank of the lance by itself (VRChat SDK check): Excellent. No particle systems: the sparkles, the embers and the crystal plates are drawn by the lance's own shader.
In VRChat you see the rank of your avatar and the lance together (on the SDK sample avatar, which is Medium by itself, it stays Medium).
EASY TO PUT ON
Drag one prefab onto your avatar and upload. Modular Avatar adds the "Comet Lance" menu, the parameters and the animator layers for you, and keeps the lance on your hip and right hand bones.
WHAT'S INCLUDED
• CL_1.0.0.unitypackage: 1 prefab, 2 shaders, 2 materials, 1 mesh, menu and animator
Folder: Assets/Caligo/CometLance/ (the prefab on top; Animations, FX, Materials, Meshes, Shaders inside)
• README (English and Japanese)
SPECS
• Tris: 31,060 (all three forms and their crystal plates in one mesh)
• Mesh renderers: 1 / Materials: 2 / Textures: none / Lights: none / Particle systems: none
• Trail renderers: 1 / PhysBones: 1 (the nucleus you pull; only you can grab it) / Contacts: 8 / Constraints: 1
• Synced parameters: 27 bits
REQUIREMENTS
• Modular Avatar (available through VCC)
TESTED WITH
Unity 2022.3.22f1 / VRChat SDK 3.10.5 / Modular Avatar 1.18.7. The parts, the parameters, the menu and the animator steps are checked in Unity. The prefab imports into a clean project with no problems.
PC only (custom shaders, no Quest version).
GOOD TO KNOW
• Right-handed: the lance rests at your right hip and is held in your right hand; your left hand pulls it out and folds it.
• Fully out it is 2.3 m long at 100% (the SDK sample avatar is 1.6 m tall). Use Size in the menu for small rooms.
• It never touches other players: no damage, no hit effects on people, and only you can pull it.
• People who block custom shaders in their Safety settings won't see it.
SUPPORT
If the pull, the fold, the salute or anything else doesn't work as described in VRChat, message me on Jinxxy. I'll fix it and send you the update for free.
AI DISCLOSURE (AI-Assisted)
The shaders, the code that builds this lance and the text on this page were written with help from an AI assistant. An AI image generator made rough concept sketches I looked at while designing (the shape follows one of them); nothing it made is in the files or in the preview images, which are rendered in Unity from the actual lance.
TERMS
• OK to use on your avatar in VRChat and other platforms
• OK to stream, record, and post on social media
• Editing is fine
• Please don't redistribute or resell the files, edited or not
UPDATES
• v1.0.0 (2026-11-12): first release