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Burrow Vine System — Growing Vines for VRChat Worlds
Burrow Vine System — Growing Vines for VRChat Worlds
Burrow Vine System — Growing Vines for VRChat Worlds
Burrow Vine System — Growing Vines for VRChat Worlds
Burrow Vine System — Growing Vines for VRChat Worlds
Burrow Vine System — Growing Vines for VRChat Worlds
Burrow Vine System — Growing Vines for VRChat Worlds
Burrow Vine System — Growing Vines for VRChat Worlds

Burrow Vine System — Growing Vines for VRChat Worlds

Descripción del producto

Ivy and creepers for your VRChat world that grow, pull back and glow: on a clock, when someone walks in, from a panel, or from a wand that grows a new vine where you aim. Every vine is one mesh grown in the shader, so Udon only moves one number per vine.

▶ Video: https://youtu.be/ldwyiGeg-uk

IT GROWS ON ITS OWN

  • One mesh per vine, grown in the shader
  • Grows and pulls back on start, on a clock, in a zone, from a switch or from the panel
  • Speed, pull-back speed, delay and easing per vine
  • Start grown, toggle on Interact, pull back after a while or when nobody is near

POINT. GROW.

  • Pick up the wand, aim at a wall or the ground, pull the trigger: a vine grows there
  • Three styles: wall climbing, tropical, fast growing
  • Wand vines wither after 30 s (a setting per style)

WALK IN, IT GROWS

  • A zone grows its vines one after another while someone is inside
  • They pull back a few seconds after the last one leaves
  • Delays, cascade and an only-me mode are settings

DAY AND NIGHT

  • Grow by day and wither at night, or the other way round
  • Their own clock (set the day length), the scene's sun, or set from outside
  • Glow at night only or always, in any color, with a pulse running along the vine
  • In a world whose night is a tint over baked light, the vines darken with it (their glow does not)

ONE PANEL

  • A Grown slider (0-100 %), wand styles, vines on or off, night glow on or off
  • Clear the wand vines and reset all, each with a second tap to confirm
  • A light and a dark panel: drop one in, set its wand and its vines
  • A simple switch (a cube) can send one event to a list of vines too

STYLES AND THE PAINTER

  • 10 presets (wall climbing ivy, tropical jungle vines, fast growing creepers, ground covering creepers and more), each with its own stem, leaves, branching and speed
  • A vine painter for the Editor: paint a vine on any surface and convert it in one click
  • You never need the painter to use the prefabs and the demo

LIGHT ON UDON

  • 21 vines growing at once: 0.033 ms per frame (measured in the Editor)
  • A grown vine costs nothing
  • A wand vine takes about 1.5 ms per frame for its first few frames, then 0.01 ms

SETUP

  • Demo scene included: a white lab with an example of each (Day and Night, Night Bloom, Walk In), a panel and a wand on a table

REQUIREMENTS

  • Unity 2022.3.22f1 (VRChat Creator Companion)
  • VRChat SDK Worlds 3.10.5 (made with it; UdonSharp included)
  • Built-in render pipeline
  • Platform: PC

WHAT'S IN THE PACKAGE

A .unitypackage with the full UdonSharp source, the growth shaders, a light and a dark panel, 10 presets, the vine painter and the demo scene.

LICENSE

  • Use in unlimited VRChat worlds, personal and commercial. You may modify it for your own worlds.
  • Redistributing, sharing or reselling the files is not allowed.
  • Credit optional: "Burrow Vine System by Burrow Studio".

Version 1.0.0 · Burrow Studio · also on BOOTH: https://aymshop.booth.pm/items/9085754

$9,99 USD